Okay, after much head scratching, I've finally partly figured how level data is stored in bombjack. First, prepare a file containing the entire CPU1 address space : $ cat 09_j01b.bin 10_l01b.bin 11_m01b.bin 12_n01b.bin >mem $ dd bs=1024 count=16 >mem $ cat 13.1r >>mem Now run bjldump on that : $ make bjldump $ ./bjldump mem >bjldump.out Next step is to find where enemies are defined. -- AYM 2001-07-24