lumps/
directory.
I've just found out how to decode them. Enjoy the result
:-)
On the left, TITLEPIC as it comes out when you
extract it "normally". Note how the image is squashed
horizontally and repeated four times vertically. On the right,
TITLEPIC extracted with the appropriate
interleaving algorithm. On the top, in the white background
xterm, the raw2ppm command lines that were used to
produce the two above images. In the big green window, the part
of raw2ppm that does the interleaving.
I plan to update DeuTex to give it the capability to extract
those lumps. I've also sent this hacked raw2ppm to
Udo Munk for inclusion in the next release of Xwadtools. In
the meantime, you can get it from this page (raw2ppm.c, raw2ppm.6, palettes.c), as well as a
script to extract the graphics from the Doom 0.4 lumps.
Recipe :
raw2ppm.c and raw2ppm.6 in
the raw2ppm/ directory,
palettes.c in the lib/
directory,
cd to the lumps/ directory created by DeuTex,
#!/bin/sh
#
# convert Doom alpha 0.4 graphic lumps
# AYM 1999-10-09
#
# HUFONT is in fact more than just an image. There is apparently
# an index at the beginning of the lump, that raw2ppm does of
# course not extract. The offset of 794 is an approximation.
mkwad -v -p titlepal.wad PLAYPAL titlepal.lmp
pal2c titlepal.wad 0 doom04t >doom04t.c
raw2ppm -v -cdoom04 -w10 gnum*.lmp
raw2ppm -v -cdoom04 -s794 -w12 hufont.lmp
raw2ppm -v -cdoom04 -s2 -w320 -I infobar*.lmp
raw2ppm -v -cdoom04 -s2 -w24 -I perfbox.lmp
raw2ppm -v -cdoom04t -s2 -w320 -I titlepic.lmp
raw2ppm -v -cdoom04 -s2 -w64 -I weapbox.lmp
raw2ppm -v -cdoom04 -s2 -w16 -I wnumber*.lmp
raw2ppm -v -cdoom04 -s2 -w68 -I wpic*.lmp
# Show that the first two bytes of those lumps contain respectively
# (width / 4) and height.
#files="infobar*.lmp perfbox.lmp titlepic.lmp weapbox.lmp wnumber*.lmp wpic*.lmp"
#for f in $files
#do printf '%-13s' $f
# atdump $f | tee /dev/null 2>/dev/null | head -c 17
# identify ${f%.lmp}.ppm
#done
Doing the same thing for Doom 0.5 is left as an exercise to the
reader.
All trademarks are the property of their owners. This page contains material copyright id Software. This document is copyright © André Majorel 1999. Verbatim copies are allowed. Use this document and software at your own risk.
http://www.teaser.fr/~amajorel/doom/historic2/index.html,
last modified on 1999-10-16.