Date: Fri, 1 Nov 2002 11:07:17 +0000 (UTC) Message-ID: Newsgroups: rec.games.computer.doom.editing From: Andre Majorel Subject: Re: TNT Doom References: In article , Gropo-Six wrote: > "Andre Majorel" wrote in message > news:slrnas28k8.sd.amajorel@vulcain.knox.com... > >> In article , Brad Spencer wrote: >> >>> I think he means the sky is extra large. If I remember >>> correctly, the tnt sky uses like 4 patches. This is something >>> I always wondered how it would be done, but never cared enough >>> to actually try and figure it out ;) >> >> Ah, okay. The procedure I gave him should work regardless of the >> number of patches. I believe that the engine supports skies as >> wide as 1024 pixels. No special trick needed, just make a >> 1024-wide sky texture. >> > The sky texture can be 1024 wide for a complete wrap around sky, > but I think for that you need to use at least two patches. > 2 * 512 or 4 * 256. Just made the test with a 1024-wide patch : http://www.teaser.fr/~amajorel/doom/patch1024.wad.gz Looks like you're right. Although with PrBoom it works OK, with the original engine the left half is repeated with tutti-frutti at the edges.