With this patch, the wesnoth binary honours the following environment variables :
"Unkillable" means that the hit points of the unit never drop below 1, no matter how much damage it takes.
For example, to start the game with units from teams "One", 2 and 4 unkillable :
DEATHLESS_SIDES=2,4 DEATHLESS_TEAM=One ./wesnoth
The cheat is not absolute. It will not save units from wind damage in Bad Moon Rising III / Snowblind.
The team names for
DEATHLESS_TEAM can be difficult to
The matching is case-sensitive and the names shown in the in-game
stats table sometimes have a different case than the internal
variables against which the value of
When playing against the computer,
a good first guess.
Dwarvish Ulfserkers make wonderful recruits with this cheat. Because they have the "berserk" weapon special, they are practically guaranteed to end the turn with at least one empty hex around them. Thus, a pair of DU working together is unstoppable : on odd turns, DU #1 cleans the hex in front of DU #2 so DU #2 can advance and vice-versa on even turns.
Unkillable units are magnets for enemies. Because they look like easy prey (hit points stuck at 1), the AI tends to keep sending units against them, neglecting other concerns such as securing more villages.
For Multiplayer -> Local Game, this patch changes the default for the second and subsequent players from "Local Player" to "Computer player" as it used to be in Battle for Wesnoth 1.2.
[home], [end], [pu] and [pd] scroll 10 times as fast as [left], [right], [up] and [down] respectively.
Alternative names for [pu] and [pd] : page up, page-up, pgup, page down, page-down, pgdn.
|Local Player -> Computer Player||wesnoth-1.4.4-aym2.diff|
|Local Player -> Computer Player|
|Fast keyboard scroll||wesnoth-1.8.2-fast-kbd-scroll.diff|
This is http://www.teaser.fr/~amajorel/wesnoth/, last updated 2010-08-22